A.V. Opinions: We need a Star Wars game with the Cyberpunk 2077 treatment
Star Wars is vast, rich in mythology, and filled with unforgettable characters. And yet, despite the massive potential of the universe, the video game side of Star Wars has rarely embraced the full scope of what the franchise could offer. We’ve had linear campaigns, solid action-adventure experiences, and competitive multiplayer titles. But the one thing we still have not received is a truly immersive modern open-world Star Wars game with the freedom and depth of a title like Cyberpunk 2077.
Now imagine a Star Wars game where you are not a Jedi or a Skywalker or anyone destined to save the galaxy. You are just someone trying to survive in it. You wake up in a back-alley safehouse deep in the underworld of Coruscant, where bounty hunters, spice dealers, and slicers are all trying to make a living or kill each other trying. You can choose how to make your way. Maybe you smuggle sensitive tech for rogue Imperials or maybe you run errands for the Hutts. Maybe you’re loyal to nobody and just trying to scrape together enough credits to keep your ship running and your head attached.
One of the strongest aspects of Cyberpunk 2077 is the way the city itself feels alive. Every block of Night City tells a story through its people, its architecture, and its chaos. A Star Wars equivalent could do the same thing if it leaned into the complexity of the galaxy’s criminal underworld and political tension. We have seen the polished cities and the warzones. It is time we got lost in the messy parts. Let us wander through a rusted-out droid market, talk our way into a black-market weapons deal, or witness a Jedi holocron change hands in a smoky cantina while bounty pucks blink red in the background.
The heart of the idea is player agency. Cyberpunk lets you craft your character from the ground up. You decide what kind of person they are, what kind of tools they use, and how they interact with the world around them. A Star Wars game should let us do the same. Let us choose our species, our background, our skills, and our equipment. Maybe we specialize in stealth and sabotage or maybe we are a walking tank with upgraded cybernetics and custom Mandalorian armor. Give us a small ship, a handful of morally questionable allies, and a galaxy full of decisions that matter.
And then there is the Force. Not the structured training or the clean robes of the Jedi Order, but something raw and unrefined. Imagine a character who knows they are Force-sensitive but hides it. They have no formal training, just instincts and strange abilities that sometimes activate when things get intense. Do you try to learn more about what you are? Do you run from it? Sell it? Weaponize it? You are not bound by the old ways or the new. You are part of something ancient, powerful, and dangerous, and it is entirely up to you how to handle that responsibility or ignore it.
If CD Projekt Red just leased their Cyberpunk engine to Lucasfilm and made a gritty, immersive Star Wars open-world game, it could easily be the greatest Star Wars game ever made. The mix of deep RPG mechanics, dynamic environments, and freedom to carve your own path in the galaxy is exactly what fans like me have been craving for years. I would geek out so hard, I’d probably never leave my house again. We are talking full-blown nerd boner territory here. I don’t even need the Force. Just give me a rusty blaster, a speeder bike, and some morally questionable life choices.
We need a game where we can get lost in a galaxy that feels as alive, unpredictable, and dangerous as the world of Cyberpunk. Give us the freedom to choose our path. Let the Force be an option, not a requirement. And let the Star Wars universe finally feel like a place where anything could happen. The tech, the lore, and the factions are already there. We just need someone bold enough to build a game that trusts players to shape their own stories without needing to save the galaxy at every turn.
-Brad McBoom